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Variants
Utilize the Unreal Editor's Variant Management UI in order to activate and manage Variants within your project. First, make sure that you have the Variant Manager plugin enabled to enable this UI. Once demo akun 've activated the Variant Manager plugin, you will see the Variant Management panel. It is divided into four columns. In the left column, you'll see a list of Actors. Drag the Actor to the Variant in left-hand column to tie it. To debind an Actor click on it in the list, then select Unbind within the context menu.
On the right-hand column you'll see the Values panel. If you click on a property, you'll be able to see its saved value. You can also record the current value by pressing the right-hand button. If you alter the value the Variant will update the captured value and record the new value for that property. This won't affect the value in the Level Viewport, but it will be saved in your project. When the Variant activates, the Variant will be in a position to access the functions accessible to the bound Actor.
As opposed to the prior Variant Manager The Variant Manager can be able to capture properties that are revealed by Blueprints. These properties are then automatically bound to Actors. You can also bind the properties of your actors to Variants. If the Variant is set to on the property's captured value will be the same as the Variant's value. If the Variant is off the property's captured values won't get updated.
You'll also be able to see the constraints for the Variant you're currently working on in the Values panel. If your Variant is set to 150% BOM, for example you'll see that the car's model has also been set to 150%. This information can be used to enhance your user interfaces. You can also switch between various trim options available to the Variant.
Variants, just like other components in Unreal can be edited and added into your project. Once you've created your Variant, bound it to an Actor and save it, the Variant Manager can be used to activate the Variant or modify the Actor's properties. If you're creating an interface you can make use of thumbnail images to display the different Variants that you're working with.